A comprehensive series of enemy character asset packs for RPG development.
Includes transparent PNGs, shadowed variants,and multiple resolutions for different use cases.
Compatible with RPG Maker UNITE / MZ / MV. Available for purchase on itch.io.
Series Overview
Pack Specifications (Series-Wide)
- File Format: PNG (transparent)
- Included Sizes: AB (no shadow) / AL, AM, AS (with shadow)
- Enemy Name CSV:
enemies_name.csv
(UTF-8, ID, EnglishName, JapaneseName) - Folder Structure:
/Base (AB)
//Large (AL)
//Medium (AM)
//Small (AS)
- Preview: Multiple index images included (with numbering)
Pixel Sizes (Square / Vertical/ Horizontal)
Size | Shadow | Square | Vertical | Horizontal |
---|---|---|---|---|
AB(Base) | No | 1024×1024 | 682×1024 | 1024×682 |
AL(Large) | Yes | 500×500 | 290×500 | 500×290 |
AM(Medium) | Yes | 250×250 | 144×250 | 250×144 |
AS(Small) | Yes | 144×144 | 84×144 | 144×84 |
Supported Engines & Usage
RPG Maker UNITE
- BasicUsage:
Register the Large (AL) size. The game will automatically scale it (Small / Large / Boss) or you can adjust manually if needed. - Quick Start
- Import the PNG from
/Large
- Assign it to the enemy data
- Check the size in-game (auto-scaled)
- Import the PNG from
RPG Maker MZ / MV
- Note: Size adjustment is not available within the engine. Choose either AM (Medium) or AS (Small) depending on your use case.
- Quick Start
- Copy the PNG from
/Medium
or/Small
intoimg/enemies
orimg/sv_enemies
- In the database,select the image under Enemy(Medium or Small size)
- Place it in an Enemy Troop, check the position,and run a battle test
- Copy the PNG from
Licensing & AI Generation
- Free for both commercial and non-commercial use.
- Credit is optional (recommended: “AINERO”).
- Redistribution, resale, or re-publishing of the raw assets is prohibited. (Use in derivative works such as games is allowed.)
- You may modify the assets (e.g., editing, recoloring, compositing) for your own use. However, distributing the modified assets is not permitted.
- These assets were originally composed by hand, then generated with AI using complex prompts, and further edited and optimized before distribution. Copyright belongs to AINERO.
Frequently Asked Questions (FAQ)
Q. Where can I find the scaling values for UNITE?
A. Scaling values are not listed numerically. RPG Maker UNITE automatically adjusts sizes. Based on AL (Large size), it auto-scales to Small / Large / Boss. You can also fine-tune the scaling to your preference.
Q. What size do you recommend for MZ/MV?
A. For regular enemies, use AS/AM. For boss-class enemies, use AL as a base. Please adjust manually to fit your battle backgrounds and layout.
Q. Is credit required?
A. Credit is not required. It is optional, but if you choose to include it, we recommend using “AINERO.”
Asset Collections (Ongoing Additions)
Vol.1 – RPG Enemy Character Assets (113) [Available Now]
- Transparent PNGs included
- Sizes: AB / AL / AM / AS
- Name list CSV included
- Compatible with RPG Maker UNITE / MZ / MV
AINERO Enemy Character Assets Vol.1 (113) — View Page
Buy on itch.io (113 RPG Enemy Character Assets Vol.1)
News & Updates
- New releases and updates will be announced on itch.io and X(@ainero_jp).
- Enemies related to my original RPG “Cursed Miko – My Own Path” (currently in development with RPG Maker UNITE) will also be added gradually.